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Pre-work launcher refactoring #278
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Merged
icex2
merged 8 commits into
djhackersdev:master
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icex2:pre-work-launcher-refactoring
Jan 31, 2024
Merged
Pre-work launcher refactoring #278
icex2
merged 8 commits into
djhackersdev:master
from
icex2:pre-work-launcher-refactoring
Jan 31, 2024
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This was referenced Jan 29, 2024
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willxinc
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Jan 31, 2024
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Looks good to me aside from the formatting issue in Module.mk
The avs import changes could probably be squashed into 1 diff if possible.
This has been a source of common error in the past. It is known that most, or even all, games run into various issues when not run with elevated privileges.
Use this to share helpers or other extensions to the original avs API across modules. Start with including error codes to readable strings to improve velocity on AVS API error analysis.
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* Improve psmap types, taken from a private eamuse server backend which had more complete mappings. * Move psmap terminator to enum * AVS error type: Supports improving expressiveness of the API interface * Add more property node related functions Add more AVS file system related functions These were previously missing and are required for various file system related tasks such as iterating directory trees, reading and writing files through the AVS file system for the upcoming launcher rework. Note that the AVS API broke with some mode flags after version 2.13.06.
Add all functions and their respective ordinals (and mangled names for documentation purpose) to all currently used AVS version.
This one was missing and is the actual correct version used for ddr-13. 2.13.04 was compatible, thus far, but there isn't any guarantee that they are actually 100% compatible (only konmai knows...).
Apparently forgotten to get updated to reflect the currently supported versions correctly.
Apparently also forgotten to reflect currently supported games.
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Extracted from the large changeset that refactors launcher (see #277). See individual commits for details and reasoning.